![]() The use of the term " Easter egg" to describe secret features in video games originates from the 1980 video game Adventure for the Atari 2600 game console, programmed by employee Warren Robinett. See also: Adventure (1980 video game) § Easter egg The secret room in Adventure with Warren Robinett's credit The earliest known Easter egg in software in general is one placed in the "make" command for PDP-6/ PDP-10 computers sometime in October 1967–October 1968, wherein if the user attempts to create a file named "love" by typing "make love", the program responds " not war?" before proceeding. ![]() The earliest known video game Easter egg is in the 1973 video game Moonlander, in which the player tries to land a Lunar module on the moon if the player opts to fly the module horizontally through several of the game's screens, they encounter a McDonald's restaurant, and if they land next to it the astronaut will visit it instead of standing next to the ship. ![]() The term used in this manner was coined around 1979 by Steve Wright, the then-Director of Software Development in the Atari Consumer Division, to describe a hidden message in the Atari video game Adventure, in reference to an Easter egg hunt. Īn Easter egg is a message, image, or feature hidden in software, a video game, a film, or another - usually electronic - medium. Another Easter egg can be found in a tooltip when a mouse pointer is hovered over the hedgehog. An image that reveals an Easter egg when the hedgehog is clicked or tapped.
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